Chase, C., Malkiewich, L. J., Lee, A., Slater, S., Choi, A., Xing, C. (submitted for review). Game over: Typical game features can hinder failure tolerance, challenge seeking, and learning. British Journal of Educational Technology.
Malkiewich, L. J., Chase C. (2019). What’s your goal? The importance of shaping the goals of engineering tasks to focus learners on the underlying science. Instructional Science.
Malkiewich, L. J., Chase C. (2019). Focusing Processes: Potential Pathways for Transfer of Science Concepts from an Engineering Task. International Journal of Science Education. DOI: 10.1080/09500693.2019.1613583
Chase, C., Marks, J., Malkiewich, L. J., Connolly, H. (2019). How teacher talk guidance during Invention activities shapes students’ cognitive engagement and transfer. International Journal of STEM Education, 6(14).
Chase, C., Malkiewich, L. J., Kumar, A. (2019). Learning to notice science concepts in engineering activities and transfer situations. Science Education, 103(2), 440-471.
CONFERENCE PRESENTATIONS AND POSTERS
Chase, C., Malkiewich, L. J., Kumar, A. (2018, June). Contrasting cases enhance transfer of physics knowledge from an engineering design task. In the 40th Annual Conference of the Cognitive Science Society (CogSci 2018).
Lee, A., Malkiewich, L. J., Slater, S., & Chase, C. C. (2016, August). Understanding the gap: Gender similarities and differences in persistence and self-efficacy in a coding game. Proceedings of the 12th Games+Learning+Society Conference, Madison, WI.
Malkiewich, L. J., Lee, A., Slater, S., & Chase, C. C. (2016, August). Tenacious assessments: Using in-game behaviors to measure student persistence and challenge navigation. Proceedings of the 12th Games+Learning+Society Conference, Madison, WI.
Malkiewich, L. J., Baker, R., Shute, V., Kai, S., & Paquette, L. (2016, June). Classifying behavior to elucidate elegant problem solving in an educational game. Proceedings of the 9th International Conference on Educational Data Mining, Raleigh, NC.
Malkiewich, L. J., Lee, A., Slater, S., Xing, C., & Chase, C. (2016, June). No lives left: How game features can undermine persistence, challenge-seeking, and learning to program. Proceedings of the International Conference of the Learning Sciences, Singapore.
Malkiewich, L. J., Xing, C., Slater, S., Lee, A., & Chase, C. (2016, April). Game over: Detrimental effects of game features on persistence and learning of computer programming. Repository of the American Educational Research Association Annual Meeting, Washington, DC.
Malkiewich, L.J. (2018). Learning and transfer from an engineering design task: The roles of goals, contrasting cases, and focusing on deep structure. (Doctoral dissertation).